Realm of Dregspine

Goblins, Trolls and Mindflayers....oh my.

The heroes battled some goblins and Trolls.

This page is a rough draft. The players killed their first Mindflayer spellcaster and 4 Githyanki slaves. Two were archers.

They found two interesting glass jars on the Mindflayers corpse. One glass jar was broken in the combat. A dead infant intellect devourer lays near by.The other seems to exist in a solution which holds it in stasis.

A Slight Diversion

The group prepares for the next stage of their journey when an unexpected traveler arrives at Finnard’s Tower. A young follower of the Arch Druid Mossgood has arrived and asked for Finnard’s assistance. Along with the warbands of Humans, Orks, Dwarves, and others, an unknown corruption has occurred in the area of the Arch Druid’s home of Clearwater. Finnard’s unknown grand schemes will not allow him to assist his old ally, but several of the group leave with the young druid to help the small village.

The Walking Dead Githyanki

Chapter 3: The Walking Dead Githyanki

Our party returned to Finnard’s tower and rested up as time was short and he encouraged them to get back to the Githyanki Graveyard. The party took time to sleep overnight and then used Finnard’s Moongate to return to the island.

They gathered their wits about them and moved across the landscape of the island towards the Castle Tower near the middle. Movement was slow and methodical as they elected to adopt a tactical movement formation to help insure against any surprise attacks as they neared the tower. They entered the tower by way the already lowered drawbridge styled door which was still lowered in the same way they had left it a day or so prior.

The intrepid heroes entered the dark confines of the tower and made their way down the large descending staircase leading into a long 20’ wide hallway. They observed that the hallway stretched northward underground for about 60’ before another set of stairs descends continued northward. They discover that the stairs leading down are completely submerged under dark but not too murky water. Majnus elects himself to enter the water and see where the stairs lead. The party offers a rope but he belligerently declines any need for a rope.

Majnus makes his way under the water to see that the stairs go downward 10’ feet and the passage continues on northbound for 20’ in this submerged state, leading to another set of stairs going back up 10’ feet. Some sort of water trap perhaps, designed to slow down potential attackers. (The party never found the secret passageways which would have bypassed this water feature). Majnus started to move forward and had just noticed a very nice looking cloak resting near the floor. It was in that moment that he realized the cloak itself had moved a bit towards him as his momentum brought him full tilt inside of a Gelatinous Cube. He started taking acidic damage at about the same time that it just dawned him why the passageway appeared so clean. This cube had vacuumed up the floors quite well.

The Party detected a commotion under the water and quickly joined into the fray as Majnus elected to stay inside the cube and fight his way from the inside out. It was a pitched battle as the cube moved forward, ascending the stairs towards the party with Majnus furiously stabbing away inside. Chili let loose with some Magic MIssiles which found their mark and left 3 very telling and tunnel like trails through the Cube’s amorphous body. Shadowmoon let fly with some arrows while Torin swung furiously with his sword as well. Thorson thought about sending a “Cure Wounds” spell towards Majnus but rejected that idea in favor of swinging his ugly Morning star “Venomjaw” at the beast. The accumulation of telling blows had finally cleaved the Cube into two separate piles of clear goo on the floor near the top of the stairs.

Majnus gathered himself up and the party continued through the short underwater passageway to find themselves back at the top of the second set of stairs and ready to continue their walk northward. Advancing carefully, Majnus observes another set of stairs ahead, seemingly another water trap just like the first…but just off to the right was a doorway which needed investigating.

Majnus brings the party forward and peers around the corner into the doorway leading right. He reports that there is a large sarcophagus in the center of the room with an even larger snake skeleton curled around it. His innate fear of resting snake skeletons caused him to nock an arrow and send it flying into the snake skull. He saw no indication of movement and seemed satisfied enough to enter the room with the rest of the party. They debate the merits of removing the lid from the casket. Torin cuts the debate short by announcing that he will open the Sarcophagus and he does in fact do so. Things quickly spin out of control as an imposing Mummy of Githyanki origins immediately pops up out of the casket. This mummy is wearing an impressive platemail breastplate and fixes his “Dreadful Gaze” upon Torin but it has no effect. Torin stands his ground and begins to make ready his sword as the mummy attacks him. The mummy pummels Torin with his rotting fists and these blows make their mark on him. The party jumps into attack mode and Chili attacks the Mummy with a fire-based spell. This severely damages the mummy who is greatly vulnerable to fire. A few more of the mummy’s wild swinging blows find their mark on Torin again before the party finally destroys this foul undead Githyanki.

Our heroes exit this room and face back towards this new set of stairs leading to a second water trap. Majnus, Torin, and Chili all enter the water and make their way towards the other side. Majnus and Torin observe shambling feet and legs moving about on the top steps of the stairs they are wanting to swim toward. They draw near and make attacks on these targets of opportunity with mixed results. Chili joins the fight and as all three of them exit the water on the other side they see a total of six Githyanki Zombies being directed by a menacing looking Wight with an imposing looking sword in his hands. The rest of the heroic party makes their way to the other side of the water trap to join the fray as Chili casts a Flaming Sphere near some of the Zombies. The battle was long and drawn out as the party quickly learned that Githyanki Zombies are hard to kill and keep dead. The Wight waiting a while before joining the fray and that’s when things got a bit more serious. Torin stepped up to engage the Wight while the rest of the party whittled down the last remaining Gith Zombies. The Wight landed some telling blows versus Torin and Shadowmoon was able to cast some healing spells in his direction. Thorson made some good swings with his morning star while some others in the party were secretly wondering if he had even memorized some healing spells, or if he was just a cleric in name only.

The pitched battle finally came to an end with a final arrow launched from Shadowmoon’s bow towards the Wight. He fell dead in a heap at their feet and they retrieved his apparently magical sword. The party found an open sarcophagus near the end of this hallway and discovered additional loot inside. It wasn’t long before that when Finnard opened up the Moongate for our heroes and they made their way towards it in order to exit the island.
Treasure Gained:
Pipes of Githyanki Haunting
Githlord Breastplate

+1 Cloak of Protection
You gain a +1 bonus to AC and saving throws while you wear this cloak.

+1 Longbow

Boots of Elvenkind
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.

2 healing potions
1 Potion of Invisibility

25 pp
880 gp
4 red gems @ 100gp each

Githyanki Graveyard

Githyanki Graveyard

Finnard opened up a Moongate about a half mile away from the heroes. The party returned to Finnard’s Mage Tower inside the City of Kainex.

Bumstone’s patience paid off upon his return. Legal papers were finally delivered to his family, indicating that his petition for a legal name change was approved and he would henceforth be referred to as: Thorson. The newly dubbed Thorson let out with a celebratory “Kick the Cat” maneuver as Sanjex walked by, causing the Mage’s familiar to skid sideways into the wall. Finnard was in a witness to this activity and struck Thorson with a Magic Missile.

Finnard produced the Parchment from the Hall of Forges and outlined the need to show it to a contact in the Undercity. The party delivered the Parchment to the bartender at “The Dead Miner” and he stated that it would require further investigation.

Finnard stressed the need for a mission to the Hall of Forges in order to meet with the Dwarven King about the veracity of the Parchment and his sister’s involvement in its delivery to Kainex by dubious means (drugging the heroes and sending them downstream on a barge). Finnard also revealed to the party that he has detected the presence of powerful magic items at a location along their route to the Hall of Forges. He encouraged the party to investigate this location during their journey and hopefully exploit the magic found there.

Torin purchased some horses and a mule for the journey while Finnard produced a Kainex War Banner and gave it to the party with instructions to use the banner to gain safe passage in the contested territories to the Northwest (Orcish and Kainex war parties working as part of a loose alliance).

The heroes collected their belongings and departed Kainex towards the Northwest where they arrived at a hazardous River crossing on the Folangê River. The adventurers strung ropes across the river above a fallen tree in order to assist in making it across. Torin fell in halfway across and was swept downstream by the current. He ended up back on the same side of the river from which he had started and did eventually make it completely across.

Our heroes traveled mostly by day while setting camp at night. They journeyed on in a Northwesterly direction for three days encountering both Orc patrols and fighting units from Kainex. These encounters were always “dicey” (pun intended) but didn’t result in combat. Shadowmoon used her “Charm Person” spell to help the outcome of one encounter with some humans from Kainex.

Our heroes camp was surprised on the following night by a party of dwarves from the Hall of Forges. The dwarves saw the Kainex War Banner and attacked immediately. Our heroes responded with Chili’s Sleep spell (or was it Shadowmoon). One of the 5 dwarves wasn’t affected by the spell and was quickly killed my Majnus. Our heroes than realize that they still had the War Banner on display which prompted this unfortunate attack. Still wrapped in anger and battle frenzy; Thorson discusses with Majnus and Shadowmoon a quickly hatched plan towards retribution. They agree upon the Dwarven cultural custom of shaving a Dwarven foes beard and one eyebrow. Commonly referred to as Shaved Rock Shaming.

The party made their way to the spot that Finnard had highlighted on the map. They approached a giant mist shrouded canyon with steep cliffs….

Using ropes and careful movement they descended into the huge canyon. Visibility was very limited in the fog as they approached a shoreline with a unigue bridge leading across to what could be faintly made out as the outline of a small island ahead.

The party scouted across the island in search of foes and/or possible clues to Finnard’s innate magical assumption that significant magical items existed on this island. Signs of a battle were strewn all about. Hasty graves dug in random places were stepped over and around by our heroes as they approached the outline of a castle tower in the mists ahead. They reached it to find that it had a large land-locked draw bridge door with seemed to be firmly secured from the inside. The tower was about a hundred feet high with arrow slits in various places up and down the height of it.

Chili gathered two lengths of rope and cast “Spiderclimb” on himself in order to climb to the top of the tower. Chili lowered the rope and the rest of the party made their way up the side of the tower to join him. They discovered a trap door at the center of the roof on the top and found that they could open it to see stairs leading downward. They dropped a lit torch down towards the bottom and saw no further movement by its flickering light. They all carefully went down the spiral stairs towards the bottom to see a large set of stairs leading downward into the ground which seemed to go north as a 20’ wide tunnel or hallway. They were making plans on what to do next and were immediately set upon by a ravenous Wight which had been hiding under the spiral stairs behind them. The party turned their focus on quickly defeating the hideous wight. They claimed his magical sword before detecting that Finnard had opened up a Moongate nearby.

Our heroes exited the tower by lowering the drawbridge and making their way to the Moongate about a mile north of the tower. Each hero approached the Moongate Obelisk and took their turns approaching and touching its surface to be immediately transported back to the top of Finnard’s Mage Tower in Kainex….

Chapter 3:The Walking Dead Githyanki

Treasure Gained:
+1 Silver Sword of the Githyanki (long sword) recovered from the Wight.

Miners of Mediocrity

Chapter 1 Here
Click on the link above for a complete recap of our first session of this campaign.

Dave (Torin the Fighter) coined the phrase " Minors of Mediocrity". The gaming session got titled that after a crazy series of ONES were rolled:

Bumstone tried to playfully kick Sanjex and fell flat on his face on the Sunken Road.

Majnus broke a bow string.

Bumstone threw his hammer into a crowd of Skeletons.

Majnus drops his sword.

Torin drops his sword.

Am I missing any others?

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.